Coming soon to iOS

Killing Blow

Deck roguelike · Dungeon crawler card RPG

A roguelike deckbuilder for iPhone. Pick a champion, fight down the dungeon, build your deck out of whatever drops.

Seven champions

Pick who you are before you pick a card

Each champion brings their own 35-card pool, their own damage types, and one mechanic nobody else can touch. The choice changes the whole run, not the paint.

Rage83 HP

Barbarian

Build fury, unleash it in one blow.

physical
Resonance71 HP

Sorceress

Weave all three elements.

firecoldlightning
Minions65 HP

Necromancer

Raise the dead, then reap them.

poisonshadow
Bastion75 HP

Paladin

Your Block carries over.

physical
Regen68 HP

Druid

Outlast everything.

physicalpoison
Mark75 HP

Ranger

Pick a target, delete it.

physicalpoison
Combo75 HP

Rogue

Set up, then explode.

physicalpoison
And more

More champions coming soon

New champions, cards and gear arrive after launch. Unlocks add variety, never raw power — a run stays as fair on your first night as on your hundredth.

263 cards

The cards are the rulebook

Attacks, skills and powers — each one says exactly what it does, and while you hold it the enemy shows the exact total it's about to take. No dice, no fog. Upgrade a card at a campfire and it says something better.

Killing Spree

Deal 8 damage. Deal 8 more if you have 3+ Combo.

Master of Bones

At the start of each turn, a Skeleton rises.

Radiant Smite

Deal 8 damage. Deal 8 more if you have 12+ Block.

Meteor

Deal 22 fire damage. Apply 6 Burn.

Earthquake

Deal 12 damage to ALL enemies. Apply 2 Bleed.

Bullseye

Deal 8 damage 3 times. Deal 6 more if the target is Marked.

World Tree

At the start of each turn, heal 1 HP and gain 2 Block.

The arguments you'll haveBleedbleeds when it swingsBurnticks at turn endChillhits softerShockamplifies lightningPoisonticks at turn startVulnerabletakes +50%Thornsanswers every hitRegengives it back
Three acts

Every run is a map you choose your own trouble on

  1. A blessing offered at the Crossroads1

    The Crossroads

    Before the first fight, four blessings and no skip. One of them bends the whole run; one of them is a trap you'll take anyway.

  2. A merchant's shop, one of the rooms on the map2

    A branching map

    Monsters, elites, merchants, treasure, campfires, and a question mark you can never quite leave alone. You pick the path — a greedy line pays for itself or kills you.

  3. The Vampire Lord, an elite enemy3

    Elites that don't play fair

    Immunities, thorns, armour, leeching, frenzy. Beating one is an argument you win with the right deck, not the bigger number.

  4. The Butcher, the boss that ends an act4

    A boss that ends the act

    Each one is a different question about the deck you built. Answer it and the next act scales up to meet you.

Know your enemy

103 enemy types across twelve families, and each family fights its own way. The undead shrug off poison. Wraiths shrug off steel. Elementals are immune to the element they're made of, constructs armour up and grow thorns, cultists ramp their strength every turn you leave them standing.

All of it is on screen before you commit: the next move above their head, the damage you'll deal below it.

87encounters
12elites
7bosses
Seven bosses

What waits at the bottom

Each one asks a different question about the deck you built. Answer it and the next act scales up to meet you.

The Butcher, a boss in Killing Blow
Act I
The Butcher
Mother of Sorrows, a boss in Killing Blow
Act I
Mother of Sorrows
The Crowned Dead, a boss in Killing Blow
Act II
The Crowned Dead
The Red Duchess, a boss in Killing Blow
Act II
The Red Duchess
Frost Wyrm, a boss in Killing Blow
Act II
Frost Wyrm
The Blood Marshal, a boss in Killing Blow
Act III
The Blood Marshal
Heart of Rot, a boss in Killing Blow
Act III
Heart of Rot
After the first win

Then it gets interesting

Ascension — the difficulty ladder

20 ascensions

Clear a run and the next one gets harder — tougher enemies, thinner mercy, more elites. Twenty rungs per champion, each one earned.

The hall of champions, where the daily leaderboard lives

A daily challenge

One seed, one modifier, the same run for everyone on Earth that day. Your score goes on the board — and the board shows the people either side of you, not just ten strangers.

The collection vault of cards and potions

A collection worth filling

Every card and every piece of gear you've met, kept in one place, with the champions who found them.

A camp at night before the gate

Plays anywhere

The engine runs entirely on your phone — no round-trips mid-fight, no waiting on a server. Planes, tunnels and one-bar hotel wifi all work.

Questions

What people ask first

What kind of game is Killing Blow?
A single-player roguelike deckbuilder for iPhone. You choose a champion and fight down a branching dungeon in turn-based card battles, building a deck out of the cards, gear and potions each floor drops. Lose and the run starts over with a new map and a new deck.
Does Killing Blow work offline?
Yes. The whole engine runs on your phone with no server round-trips mid-fight, so runs work on a plane, on the underground, or with no wifi at all. A connection is only used to post daily challenge scores to the leaderboard.
How many champions and cards are there?
Seven champions, each with their own 35-card pool and one mechanic nobody else has: 263 cards, 178 pieces of gear, and 103 enemy types across three acts.
What is there to do after you win?
Twenty ascension rungs per champion, each one adding a difficulty modifier to the next run, plus a daily challenge — one seed and one modifier shared by every player that day, with a leaderboard.
When is Killing Blow coming out?
It is in development for iPhone and does not have a release date yet. Email us and we will tell you when it lands.
How do I contact Killing Blow support?
Email killingblow@aiapps.games with questions, bug reports, or feedback of any kind. It goes to the people who make the game.
Support & feedback

Talk to us

Questions, bugs, a card that reads wrong, or feedback of any kind — write to us. One address, read by the people who make the game.

killingblow@aiapps.games