Starglass is a desert town builder for your phone. Tap the sand to lay a street, tap the street to raise a house, and keep tapping until a whole quarter of kasbah roofs, palms and rooftop pools stands round the oasis. Dig water, open the desert patch by patch, and grow landmarks that sing.
40
levels
18
buildings
12
landmarks
27
land patches
How it began
The star, the water, and the glass.
A star fell into the desert.
Water rose where it landed, and its glass began to sing.
The Choir taught the people to turn sand into glass, and glass into towers.
How it plays
Everything is a tap on the town.
Tap the sand. Watch a town rise.
Tap to lay paving, tap again to raise a house, hold to take it down. The houses shape themselves as you build — domes over four tops in a square, ridge roofs along a row, courtyards inside a block, arches where a room spans a lane. Nothing is a menu; everything is a tap on the town.
Water first, then everything else.
Dig water anywhere — through paving, even under a house, which rises onto stilts. Put a pool on a roof and it spills over the edge as a waterfall into the pool below. Sand near water turns green, and a planted roof becomes a hanging garden. Pools, falls, wells and palms all lift the town's mood, and the mood sets the taxes.
Twelve landmarks, five levels each.
A treasury, a caravan beacon, a marble quarry, a song hall, a lotus bath, a starwell, an observatory and more stand whole over a square of your town, and grow grander every time you stack one. Last of all comes the Starheart: the shard of the fallen star, which grows gems from its own glass while you are away.
Caravans, research and room to grow.
Trade caravans cross the dunes to your beacon with gold and marble. Research is done at the buildings themselves — dyes at a market stall, masonry at the quarry, tax collectors at the treasury — and runs from a minute to three days. Marble is the thing you never have enough of.
Open the desert, one patch at a time.
Your land starts as a circle of stakes round the oasis. Twenty-seven patches lie beyond it in three rings; you open the ones you want, in the order you want, so the town grows your shape and not a given one. From level 8 you can found a second oasis, and every oasis shares one purse and one level.
The landmarks
One of each, in every oasis.
A landmark goes down whole, over a cell and every cell round it, and rises a level each time you stack another on it. Five levels apiece, each grander than the last.
Treasury
Taxes, up by a third
Caravan beacon
The caravans come to its fire
Marble quarry
Cuts marble while you are away
Song hall
Where people hear the glass sing
Lotus bath
The house of washing
Starwell
Deep water under a pointed dome
House of Life
Four researches at once
Karum
Richer caravans
Dove tower
Caravans come sooner
Ice house
Longer taxes while away
Observatory
Faster research
Starheart
Grows gems from its glass
Day turns to night on its own, and the weather with it: clear spells with dust devils out on the dunes, overcast skies, rain that leaves puddles holding the sky, thunderstorms, and a rainbow after. Lamps come on, caravans wait out the rain, and the mood of the town falls while the weather lasts.
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Questions about Starglass?
The game is still in development. Email us for a question, a bug, or to hear when it lands on the App Store.